<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5383078749741244949</id><updated>2011-07-31T04:01:34.432+03:00</updated><category term='astralus'/><category term='download'/><category term='prototype #1'/><category term='prototype #2'/><category term='log'/><title type='text'>Occam Game Project</title><subtitle type='html'>An experiment in gameplay design</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://occamus.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5383078749741244949/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://occamus.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>barabanus</name><uri>http://www.blogger.com/profile/07443131318485378958</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://userpic.livejournal.com/63591890/7812462'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>10</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5383078749741244949.post-7813697861345201618</id><published>2007-12-19T13:28:00.000+02:00</published><updated>2007-12-19T13:54:34.010+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='log'/><title type='text'>Graphics Tablet</title><summary type='text'>It's happened that I missed such a great game as Another World, and since I played its remake the last holidays and read about its history I understood I want to make games just by myself =) To be designer, programmer and artist at the same time. Ahem. I'm good at programming and getting better in design, but I'm going to test myself if I can be an artist.I bought Wacom Bamboo Fun Small tablet </summary><link rel='replies' type='application/atom+xml' href='http://occamus.blogspot.com/feeds/7813697861345201618/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5383078749741244949&amp;postID=7813697861345201618' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5383078749741244949/posts/default/7813697861345201618'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5383078749741244949/posts/default/7813697861345201618'/><link rel='alternate' type='text/html' href='http://occamus.blogspot.com/2007/12/graphics-tablet.html' title='Graphics Tablet'/><author><name>barabanus</name><uri>http://www.blogger.com/profile/07443131318485378958</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://userpic.livejournal.com/63591890/7812462'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_1bYWCg0r3CQ/R2kFPddy_ZI/AAAAAAAAAB0/IZYPYMlpmLs/s72-c/johnny_blues.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5383078749741244949.post-1540023314178550795</id><published>2007-11-27T02:10:00.000+02:00</published><updated>2007-11-27T02:31:22.752+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='log'/><title type='text'>Fate By Numbers</title><summary type='text'>The work goes on as I've been developing level editor for Astralus. It's so cool that you can apply so much mathematics in games! My writing-book is full of some strange (sacral? =) geometry drawings, figures and numbers, so that sometimes when I overlook my writings I can't remember why on the earth I drew one or another thing =)I looked through the next year's student entries for IGF festival </summary><link rel='replies' type='application/atom+xml' href='http://occamus.blogspot.com/feeds/1540023314178550795/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5383078749741244949&amp;postID=1540023314178550795' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5383078749741244949/posts/default/1540023314178550795'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5383078749741244949/posts/default/1540023314178550795'/><link rel='alternate' type='text/html' href='http://occamus.blogspot.com/2007/11/fate-by-numbers.html' title='Fate By Numbers'/><author><name>barabanus</name><uri>http://www.blogger.com/profile/07443131318485378958</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://userpic.livejournal.com/63591890/7812462'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5383078749741244949.post-7123245274357436152</id><published>2007-11-16T00:59:00.000+02:00</published><updated>2007-11-24T16:58:34.117+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='astralus'/><category scheme='http://www.blogger.com/atom/ns#' term='log'/><title type='text'>Astralus</title><summary type='text'>As I completed the second prototype, I played it for a whole hour! And you know what? I'm going to make a casual game based on it! Just as I found it to be very playable, I couldn't even get to sleep for long hours 'cause I thought and thought and though about the game. Unfortunately, I won't share the prototype until the game release which I plan to do in two monthes.The project is called "</summary><link rel='replies' type='application/atom+xml' href='http://occamus.blogspot.com/feeds/7123245274357436152/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5383078749741244949&amp;postID=7123245274357436152' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5383078749741244949/posts/default/7123245274357436152'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5383078749741244949/posts/default/7123245274357436152'/><link rel='alternate' type='text/html' href='http://occamus.blogspot.com/2007/11/astralus.html' title='Astralus'/><author><name>barabanus</name><uri>http://www.blogger.com/profile/07443131318485378958</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://userpic.livejournal.com/63591890/7812462'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5383078749741244949.post-3654337442957803555</id><published>2007-11-12T23:32:00.001+02:00</published><updated>2007-11-13T00:31:40.815+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='prototype #2'/><title type='text'>Prototype #2 - 2</title><summary type='text'> A lot of code from the first prototype was reused, so this time I move forward much much faster. I program just in LUA, so this makes quite easy to extend the prototype with any functionality I'd like. A year ago I made a simple game engine to provide LUA machine with base render functions, so now, for example, I can easily render OpenGL commands just from scripts, or handle textures and fonts.</summary><link rel='replies' type='application/atom+xml' href='http://occamus.blogspot.com/feeds/3654337442957803555/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5383078749741244949&amp;postID=3654337442957803555' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5383078749741244949/posts/default/3654337442957803555'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5383078749741244949/posts/default/3654337442957803555'/><link rel='alternate' type='text/html' href='http://occamus.blogspot.com/2007/11/prototype-2-2.html' title='Prototype #2 - 2'/><author><name>barabanus</name><uri>http://www.blogger.com/profile/07443131318485378958</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://userpic.livejournal.com/63591890/7812462'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_1bYWCg0r3CQ/RzjM5m8tAFI/AAAAAAAAABU/JFXE0MKpiNg/s72-c/occam_proto2_2.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5383078749741244949.post-6393783111343051156</id><published>2007-11-11T00:40:00.000+02:00</published><updated>2007-11-13T00:49:05.472+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='log'/><category scheme='http://www.blogger.com/atom/ns#' term='prototype #2'/><title type='text'>Prototype #2 - 1</title><summary type='text'>I've made some crucial preparations to optimize my time usage, and thanks to my bosses I work 4 days a week now, yay! =) And I bet you didn't hear about Steve Pavlina? No? This guy works wonders by applying very effective time management, and he saved me a lot of time and nerves the last days. Just read his "Do It Now" article and change your life forever =)I began to work on the next prototype, </summary><link rel='replies' type='application/atom+xml' href='http://occamus.blogspot.com/feeds/6393783111343051156/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5383078749741244949&amp;postID=6393783111343051156' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5383078749741244949/posts/default/6393783111343051156'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5383078749741244949/posts/default/6393783111343051156'/><link rel='alternate' type='text/html' href='http://occamus.blogspot.com/2007/11/prototype-2-1.html' title='Prototype #2 - 1'/><author><name>barabanus</name><uri>http://www.blogger.com/profile/07443131318485378958</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://userpic.livejournal.com/63591890/7812462'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_1bYWCg0r3CQ/RzjYU28tAHI/AAAAAAAAABk/bukOvc73H3o/s72-c/occam_proto2_1.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5383078749741244949.post-7387373432369556235</id><published>2007-11-04T11:35:00.000+02:00</published><updated>2007-11-11T00:38:05.926+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='log'/><title type='text'>Newcomer? Greetings</title><summary type='text'>This blog is devoted to my experiment in gameplay design. I started it 3 weeks ago, when a brilliant gameplay idea dawned upon me suddenly. Not that suddenly, actually, 'cause the last 3 monthes I played a lot of excellent indie games like those made by Introversion guys, so to some extent I was determined to think out something like that. And you know, I can't even tell you what the idea is, '</summary><link rel='replies' type='application/atom+xml' href='http://occamus.blogspot.com/feeds/7387373432369556235/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5383078749741244949&amp;postID=7387373432369556235' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5383078749741244949/posts/default/7387373432369556235'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5383078749741244949/posts/default/7387373432369556235'/><link rel='alternate' type='text/html' href='http://occamus.blogspot.com/2007/11/newcomer-greetings.html' title='Newcomer? Greetings'/><author><name>barabanus</name><uri>http://www.blogger.com/profile/07443131318485378958</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://userpic.livejournal.com/63591890/7812462'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5383078749741244949.post-8758535635461507046</id><published>2007-10-28T20:25:00.000+02:00</published><updated>2007-11-13T00:07:35.667+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='download'/><category scheme='http://www.blogger.com/atom/ns#' term='prototype #1'/><title type='text'>Prototype #1 - 4</title><summary type='text'>It's the final version of the first prototype, 'cause it became too complicated to develop it further. I made important conclusions and got ideas for the next prototype, which will be built on icons and buttons rather than 2D graphics.The world in the prototype appeared to be.. psychedelic a bit =) It looks similar to milkman's mind in "Psychonauts", which is my favourite episode. Don't force it,</summary><link rel='replies' type='application/atom+xml' href='http://occamus.blogspot.com/feeds/8758535635461507046/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5383078749741244949&amp;postID=8758535635461507046' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5383078749741244949/posts/default/8758535635461507046'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5383078749741244949/posts/default/8758535635461507046'/><link rel='alternate' type='text/html' href='http://occamus.blogspot.com/2007/10/prototype-1-4.html' title='Prototype #1 - 4'/><author><name>barabanus</name><uri>http://www.blogger.com/profile/07443131318485378958</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://userpic.livejournal.com/63591890/7812462'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_1bYWCg0r3CQ/Ry4BXmKKSAI/AAAAAAAAAA0/avMdK2LnYa0/s72-c/occam_proto1_4.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5383078749741244949.post-5198367960892005537</id><published>2007-10-26T02:11:00.000+03:00</published><updated>2007-11-11T00:20:35.039+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='prototype #1'/><title type='text'>Prototype #1 - 3</title><summary type='text'>It's a memorable moment for the Occam-city: its inhabitants got their names and learned how to talk. More interactivity, more ideas. Looks familiar to my first OpenGL project "CoS", when I intended to recreate a city of "The Status Civilization" by Robert Sheckley in the Fallout setting.</summary><link rel='replies' type='application/atom+xml' href='http://occamus.blogspot.com/feeds/5198367960892005537/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5383078749741244949&amp;postID=5198367960892005537' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5383078749741244949/posts/default/5198367960892005537'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5383078749741244949/posts/default/5198367960892005537'/><link rel='alternate' type='text/html' href='http://occamus.blogspot.com/2007/11/prototype-1-3.html' title='Prototype #1 - 3'/><author><name>barabanus</name><uri>http://www.blogger.com/profile/07443131318485378958</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://userpic.livejournal.com/63591890/7812462'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_1bYWCg0r3CQ/Ry3_cGKKR9I/AAAAAAAAAAc/IKUeJMPV8AI/s72-c/occam_proto1_3.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5383078749741244949.post-694206950771132065</id><published>2007-10-21T23:59:00.000+03:00</published><updated>2007-11-11T00:20:58.210+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='prototype #1'/><title type='text'>Prototype #1 - 2</title><summary type='text'>Just as I'd expected, the experiment attracted pleasant things into my life. I marked several pages in my notebook for characters, buildings and events. One of the most useful methods I use is "Mind Map", and it really helps to bind separate pieces into a single structure. As for technical side, I implemented path finding, visibility limitation and idleness of NPCs. And tweaked some graphical </summary><link rel='replies' type='application/atom+xml' href='http://occamus.blogspot.com/feeds/694206950771132065/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5383078749741244949&amp;postID=694206950771132065' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5383078749741244949/posts/default/694206950771132065'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5383078749741244949/posts/default/694206950771132065'/><link rel='alternate' type='text/html' href='http://occamus.blogspot.com/2007/11/prototype-1-2.html' title='Prototype #1 - 2'/><author><name>barabanus</name><uri>http://www.blogger.com/profile/07443131318485378958</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://userpic.livejournal.com/63591890/7812462'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_1bYWCg0r3CQ/Ry31T2KKR8I/AAAAAAAAAAU/go1eukU26sA/s72-c/occam_proto1_2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5383078749741244949.post-5434721009634400982</id><published>2007-10-19T01:18:00.000+03:00</published><updated>2007-11-11T00:21:13.578+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='prototype #1'/><title type='text'>Prototype #1 - 1</title><summary type='text'>I think, ability to devise something out of nothing is a miracle. Like a magic everyone can do. Though, it's not really "nothing", people around sometimes talk about your ideas in another context. And they would never think that some ordinary word they say thousand times a day may be a crucial component in your concept. What is the word you say thousand times a day? =)I began the first prototype </summary><link rel='replies' type='application/atom+xml' href='http://occamus.blogspot.com/feeds/5434721009634400982/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5383078749741244949&amp;postID=5434721009634400982' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5383078749741244949/posts/default/5434721009634400982'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5383078749741244949/posts/default/5434721009634400982'/><link rel='alternate' type='text/html' href='http://occamus.blogspot.com/2007/11/prototype-1-1.html' title='Prototype #1 - 1'/><author><name>barabanus</name><uri>http://www.blogger.com/profile/07443131318485378958</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://userpic.livejournal.com/63591890/7812462'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_1bYWCg0r3CQ/Ry3rOGKKR7I/AAAAAAAAAAM/UM9RBI71Uig/s72-c/occam_proto1_1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
