A lot of code from the first prototype was reused, so this time I move forward much much faster. I program just in LUA, so this makes quite easy to extend the prototype with any functionality I'd like. A year ago I made a simple game engine to provide LUA machine with base render functions, so now, for example, I can easily render OpenGL commands just from scripts, or handle textures and fonts.
Showing posts with label prototype #2. Show all posts
Showing posts with label prototype #2. Show all posts
Monday, November 12, 2007
Prototype #2 - 2
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prototype #2
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Sunday, November 11, 2007
Prototype #2 - 1
I've made some crucial preparations to optimize my time usage, and thanks to my bosses I work 4 days a week now, yay! =) And I bet you didn't hear about Steve Pavlina? No? This guy works wonders by applying very effective time management, and he saved me a lot of time and nerves the last days. Just read his "Do It Now" article and change your life forever =)
I began to work on the next prototype, and this time it's a maze. It has no entrance, it's not a pacman.. though it's about gathering. And not gathering =)
Today I read a lot about maze generation. Just look here, isn't it amazing?
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