A lot of code from the first prototype was reused, so this time I move forward much much faster. I program just in LUA, so this makes quite easy to extend the prototype with any functionality I'd like. A year ago I made a simple game engine to provide LUA machine with base render functions, so now, for example, I can easily render OpenGL commands just from scripts, or handle textures and fonts.
Monday, November 12, 2007
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4 comments:
Do you plan to add support for Mac OS X and Linux?
Yes, I do. I've been using crossplatform libraries like SDL, OpenGL and Lua.
As for Linux, prototypes can be easily run under wine emulator, though you'll need two dll's for that.
I talk about native applications, without WINE.
I do plan to port the project to Linux and MacOS.
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